Debbie Wysong
Article 1
Violent Video Games (summarized)
There has been an enormous amount of research
on violent video games, and if they have an impact on children. Years of
documents implying aggression in children from playing violent video games. The
lack of parents concerned about media violence is clear. Evidence, that media
violence increases the likely hood of aggression and violent in both short term
and long term contexts. In 2004 pediatricians were surveyed, over 98% believed
the media does affect child hood aggression. This message failed to be
delivered to the average American parent.
Although there
has been a lot of research on effects from watching violent television on
aggressive behavior, there has been less research on violent video games and
how it has a strong connection to the negative effects on children.
“Pong” was the
first video game released in 1972. It opened up a great opportunity for
developers. They then began to push the creative and technological side in
order to gain profits and market shares. The developers worked to create better
technological capacitys and graphic abilities, but also experimented with
content to see what the market could handle, including violent content. The first violent video game was released in
1976, it was called “Death Race”. The goal in the game was to run over people.
The violence in this game made a public outraged, communities then banned it.
Researchers
define aggression as a form of behavior that is intended to harm another
individual and is expected by the perpetrator to have a chance in actually
harming that individual. In other words violence is just a form of physical
aggression. That might be enhanced into
aggressive behaviors from playing violent video games.
The public wanted
standards set, that included no violence, sex or excessive blood. Even though
it was clear that games sold better with more violence in them, developers then
produced more.
Eventually Congress passed a law that made movie and video producers make
a rating system. Citizens were hoping that now that there was a rating system,
producers of video games would stop making such violent games. Unfortunately now
that there were ratings, producers no longer had to make games for just one age
group. Games initially got more violent.
Debbie wysong
Article 2
Harvey Weinstein
vowed to back away from making ultraviolent movies. He made bad and good
movies. But he never tried to sell anything he didn’t believe in. Weinstein was
passionate about his movies, his company and political causes that he
supported.
Media tried
pressing him for what he thought about his violent movies. He told them ‘In
this peculiar era when violent crime overall has declined but spectacular mass
shootings’. Weinstein was also a longtime liberal Democrat and supported of the
National Rifle Association. He reflected
the fact that no one really understands the whole question of media violence
and its relationship to
Debbie Wysong
Article 3
It’s sad to see
how the media always looks for reasoning when something violet happens. The
media’s turning criminals into heroes, by putting them on the covers of “Time
Magazine”. Making them idol’s for kids that get bullied all the time. When it
comes down to who is to blame, (when an adolescent shoots up a school) media
looks for a reason. Even though there is no reason.
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