Violent Video Games:
The Effects on Youth,
and Public Policy Implications
Weinstein, Tarantino and the standoff over movie violence
Columbine: Whose Fault Is It?
The first article talks about how the author is trying to explain violence in video games stating that studies have shown that playing violent video games can indeed cause increases in violent feelings, thoughts and emotions. Although no direct studies have been shown that violence in video games leads to being violent in the real world, violence in games has grown significantly popular since the first shooting game came out in 1992.
In the second article the author is focused on violence more in the media or cinema side of things and if this is directly related to the amount of mass shootings lately, due to movies that Weinstein and Tarantino as examples, have something to do with. The author states that although they believe movie violence doesn't have direct correlation with real world violence, they do think it have a contribution to it.
Lastly, the article about Columbine is trying to get across the point of violence in music. This author believes that magazines, news, and other medias "glorify" mass shooters by giving them more attention than things that are actually important and should be on the front page of magazines. That being said Marilyn Manson basically states that its no ones fault directly but a lot of things that lead to all of this violence. He also talks about in the end how that is the reason he didn't go on interviews to defend people misreading his music because he didn't want to give them that satisfaction but his music is more of an outlet.
and Public Policy Implications
Weinstein, Tarantino and the standoff over movie violence
Columbine: Whose Fault Is It?
The first article talks about how the author is trying to explain violence in video games stating that studies have shown that playing violent video games can indeed cause increases in violent feelings, thoughts and emotions. Although no direct studies have been shown that violence in video games leads to being violent in the real world, violence in games has grown significantly popular since the first shooting game came out in 1992.
In the second article the author is focused on violence more in the media or cinema side of things and if this is directly related to the amount of mass shootings lately, due to movies that Weinstein and Tarantino as examples, have something to do with. The author states that although they believe movie violence doesn't have direct correlation with real world violence, they do think it have a contribution to it.
Lastly, the article about Columbine is trying to get across the point of violence in music. This author believes that magazines, news, and other medias "glorify" mass shooters by giving them more attention than things that are actually important and should be on the front page of magazines. That being said Marilyn Manson basically states that its no ones fault directly but a lot of things that lead to all of this violence. He also talks about in the end how that is the reason he didn't go on interviews to defend people misreading his music because he didn't want to give them that satisfaction but his music is more of an outlet.
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